Resident Evil 3 remake isn’t the Raccoon City we hoped for
By Devin Shea
After a long wait and a high bar from its predecessor, we finally get to play the RESIDENT EVIL 3 remake but it isn’t quite what we were hoping it to be.
The Resident Evil 3 remake is finally here! After over a year of waiting (or 20 years if you’re really counting), we can finally see Jill Valentine make her way through the streets of Raccoon City on the night that the infection overtook the population.
With Resident Evil 2 setting the precedent on how good the remakes can be, fans hoped that it would live up to the expectations. I was one of the hopefuls and after playing, I’m just not sure what to think. Before I start, I want to say thank you to Capcom for sending me this game on PS4 to review.
The Resident Evil 3 remake was developed and published by Capcom and follows S.T.A.R.S. officer, Jill Valentine. After surviving the events at the Spencer Mansion two months earlier, Jill feels like she’s being followed and she’s determined to get the truth out about what happened in the Arklay Mountains.
Two days before she is to leave Raccoon City, it all goes to hell and a giant creature with a bag on its head busts through her apartment wall and begins the chase. The game keeps you running for 5-8 hours and never really lets up. That’s one of the problems.
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Don’t get me wrong, I love fast-paced games. DOOM Eternal is one of those games that kicks you in the teeth and doesn’t let you stop fighting until the very end. In DOOM, it’s a great quality but in the Resident Evil 3 remake, it’s detrimental.
The great thing about RE2 was its balance. Resident Evil 2 was a roller coaster: it had moments of intense battles and quiet moments of exploration. The Resident Evil 3 remake is like doing a bump of cocaine and going to a Jazzercise class.
That’s not to say that this is a bad game; the opposite, actually. It’s pretty fun and it’s very much on brand, in my opinion but it’s just not what I hoped it would be.